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How can we increase the realism of our drawings by capturing various surface textures and effects through our mark making?

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Texture is the look and feel of a surface in an artwork, either real or implied.

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Can you spot examples of different shading techniques applied in this drawing to capture different textures and surface effects?

How are the different marks expressive?

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ASSIGNMENT PART A

Shading Techniques Handout

BLENDING / TONAL SHADING - smooth gradation of value

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In your sketchbook title a page "Texture + Shading Techniques"

Write a definition for texture. Complete the shading handout for all 5 shading techniques and tape or glue it into your sketchbook.

 

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HATCHING - parallel lines 

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5 spheres.png
5 spheres.png

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CROSS HATCHING - parallel lines criss crossing 

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SCUMBLING - scribbled, gestural lines

5 Shading-Texture handout (revised) copy (2).png

STIPPLING- points / dots

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ASSIGNMENT PART B

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Warm Up

In your sketchbook:

Select 6 additional examples of shading / texture techniques and duplicate them in approximately 1" x 1" thumbnail boxes. 

PRACTICE SHADING TEXTURES FROM LIFE.

SELECT ONE OBJECT FROM THE BOX - Determine which shading technique would best depict the surface texture. Identify brightest highlight/ white of paper, light values, mid tones, med dark values to darkest black values. Use the technique to shade the object with a range of values.

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  • Spend a minute just looking at your object - identify the brightest highlight - midtones - darkest values.

  • VERY Lightly sketch the contours.

  • Develop the form through shading. Strive for 5-7 or more clear values.

  • Allow the values to create edges vs. outlining.

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TONAL SHADING

HATCHING

CROSS-HATCHING

SCUMBLING

STIPPLING

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